START TABLE
Shaders
4
ID
Type
Name
FilePath
END TABLE

START TABLE
Player
3
Name
XPos
YPos
END TABLE

START TABLE
Collision
7
ID
Sys
OffsetX
OffsetY
Width
Height
Direction
END TABLE


' ///////////////////////////////////
' DOODAD TABLES
' ///////////////////////////////////

START TABLE
Doodad
7
ID
Name
MaxHP
Destructible
Useable
Examinable
Size
END TABLE

START TABLE
Doodad_Types
2
DoodadTypeID
DoodadTypeName
END TABLE

START TABLE
Doodad_Types_Belong
2
DoodadID
DoodadTypeID
END TABLE

START TABLE
Doodad_Update
2
DoodadID
UpdateInterval
END TABLE

START TABLE
Doodad_Sprite
3
DoodadID
SpriteSheet
SpriteID
END TABLE

START TABLE
Doodad_Content
2
DoodadID
Content
END TABLE

START TABLE
Doodad_Sprite_Directional
4
DoodadID
Direction
SpriteSheetID
SpriteID
END TABLE

START TABLE
Doodad_Catagory
2
DoodadID
CatagoryID
END TABLE

' ///////////////////////////////////

START TABLE
Inventory
5
ID
SizeRows
SizeColumns
BelongType
BelongID
END TABLE

/////////////////////////////////////////
//////// ITEM TABLES
/////////////////////////////////////////
START TABLE
Item
5
ID
Name
ItemType
ItemUseable
ItemPlaceable
END TABLE

START TABLE
Item_Passive
5
ID
SkillType
SkillID
Amount
AmountType
END TABLE

START TABLE
Item_Description
2
ItemID
Description
END TABLE

START TABLE
Item_Active
2
ItemID
SkillID
END TABLE

START TABLE
Item_Active_Description
2
ActiveID
Description
END TABLE

START TABLE
Item_Passive_Belong
2
ItemID
PassiveID
END TABLE

START TABLE
Item_Type_Belong
2
ItemID
ItemType
END TABLE

START TABLE
Item_Types
2
ID
Name
END TABLE

START TABLE
Item_Stack
2
ItemID
MaxStack
END TABLE

START TABLE
Item_Cooldown
2
ItemID
Cooldown
END TABLE

START TABLE
Item_Sprite
3
ItemID
SheetID
SpriteID
END TABLE

START TABLE
Item_Score
2
ItemID
ItemScore
END TABLE

START TABLE
Item_Drops
5
ItemID
SysID
BelongID
Amount
Chance
END TABLE

START TABLE
Item_CompoundElement
5
ItemID
MinDamage
MaxDamage
Range
Speed
END TABLE

START TABLE
Item_Catagory
2
ItemID
Catagory
END TABLE

'/////////////////////////////////////////
'/////////////////////////////////////////
'/////////////////////////////////////////



'/////////////////////////////////////////

START TABLE
Map_Tile
4
ID
SpriteSheetID
SpriteID
BelongType
END TABLE

START TABLE
NPC
7
ID
Name
MaxHP
MaxMP
Speed
NPCTypeID
Size
END TABLE



////////////////////////////////////// TEXTURE TABLES

START TABLE
Texture_SpriteSheet
5
ID
Filename
Description
BelongType
BelongID
END TABLE

START TABLE
Texture_Sprite
8
ID
SpriteSheetID
SpriteIndex_X
SPriteIndex_Y
SPriteIndex_W
SpriteIndex_H
BelongType
BelongID
END TABLE

//////////////////////////////////////

////////////////////////////////////// ANIMATION TABLES

START TABLE
Animation_Frame
5
ID
AnimID
DisplayTime
SpriteSheet
Sprite
END TABLE

START TABLE
Animation_Animation
3
ID
SystemID
AnimName
END TABLE

START TABLE
Animation_AnimationBelongings
2
AnimationID
BelongID
END TABLE


//////////////////////////////////////


//////////////////////////////////////

////////////////////////////////////// PROJECTILE TABLES

START TABLE
Projectile
2
ID
Name
END TABLE

START TABLE
Projectile_Type
3
ID
Type
MagicID
END TABLE

START TABLE
Projectile_Sprites
4
ItemID
Direction
SpriteSheet
SpriteID
END TABLE

START TABLE
Projectile_Sprites_Compound
4
ItemID
Direction
SpriteSheet
SpriteID
END TABLE

//////////////////////////////////////